How to Play a Custom Sound in Your Mobile App
To make your app more interactive and stand out from the competition, one nice option is to play a nice sound file in the background when an event occurs.
You can easily add a custom sound to an app you are building in Appery.io and play it using the standard HTML5 Audio component. As you can always customize any app with custom JavaScript, you can start and stop playing the sound via JavaScript. I’m going to show you how to do this in your Appery.io app.
Adding new JavaScript
The first step is to add the custom JavaScript that will play the sound file. Open your app in the App Builder, go to Create New > JavaScript
and add the following JavaScript code:
// Main function which will create and prepare our html5 audio element on the page and makes it ready for playing sound var onLoad = function() { var audioText = '<audio id="yourAudio" controls=""><source src="http://demos.w3avenue.com/html5-unleashed-tips-tricks-and-techniques/demo-audio.ogg"><source></audio>'; var audio = jQuery(audioText); jQuery("body").append(audio); console.log("load"); }; jQuery(window).bind("load", onLoad); // Play function function PlayTrack(src) { var au = jQuery("#yourAudio"); au.attr("src", src); if (au[0] && au[0].play) au[0].play(); }; // Stop playing function function StopPlayTrack() { var au = jQuery("#yourAudio"); if (au[0] && au[0].play) au[0].pause(); };
How to play the sound
When you need to play a sound, simply use this JavaScript code to reference and play the sound:
PlayTrack("http://demos.w3avenue.com/html5-unleashed-tips-tricks-and-techniques/demo-audio.mp3");
In this code you invoke the PlayTrack()
function by passing the URL to a sound file as a parameter.
The audio file is stored on the server, not locally.
This code can be invoked on any event in the app. For example, on the page show event. Or it can be simply invoked on a button click event.
How to stop playing the sound
To stop playing the sound file you will use the following JavaScript code:
StopPlayTrack();
The example that I have showed you so far used a sound file that is stored somewhere on the Internet. You can easily upload a file directly into your app and play it. This means your app can be offline and play the sound.
How to upload the sound file to the app
Open the Source
view in the App Builder.
Upload your sound file (eg. Ding.mp3) into WEB_RESOURCES -> files -> resources
.
And now you can play sound by invoking the function you used before PlayTrack()
like this:
PlayTrack("files/resources/Ding.mp3");
For
Libraries 3.0
since the app structure of project folders has been changed in it.You will need to move all your sound files to the
../app
folder:and invoke
PlayTrack()
function to play your file this way:PlayTrack("Beep_once.ogg");
The above code will play the sound file you uploaded to your app. With the sound file uploaded to the app, your app will be able to play the file whether it’s online or offline.
In this post I have showed you how easy it is to upload and play a custom sound file in your app.
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